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©2004-2009 `darkphoenix
:icondarkphoenix:

Artist's Comments

Related deviations:
:bulletred: dp3d - chess 2a
:bulletred: dp3d - chess 2 - queen detail
:bulletred: dp3d - chess 1a
:bulletblue: dp3d - chessblocks car
:bulletblue: dp3d - chessblocks castle

Once upon a time (a couple of years ago, and then some) I put quite a bit of work into developing a chess library for POV-Ray. I posted an image rendered using the Chessblocks pieces, and then I started developing my own "Ornate" set, of which I posted a preview of the queens. That was as far as I got with it; I obviously got distracted by something shiny and started working on other interests...

Then, yesterday, I started thinking about doing something more with POV-Ray. I opened up the editor, and this file was waiting for me. I decided I would render the same file twice with a couple of minor changes, in order to showcase the capabilities of my chess library, such as they are -- and also to show the full set, for those who expressed an interest in my queens...

This image shows my "Chessblocks" set (original design by Jim Cann of Chessblocks) sitting on an opaque perspex board. The other image in this set shows my "Ornate" set (and the knight does still need a little more work, I feel, to bring it into line with the rest of the set) sitting on a clear perspex board. The only difference between the code behind these two images is in the selection of board and set; nothing else changed:

dp3d - chess - 2a

chessboard_init(CB_CLEARPERSPEX)
:
chesspieces_init(CP_ORNATE)


dp3d - chess - 2b

chessboard_init(CB_PERSPEX)
:
#include "chesslib/chessblocks/cp_cbd_icon.inc"
#declare CBD_Icon_White = object { icon_kanji_white() }
#declare CBD_Icon_Black = object { icon_kanji_black() }
#declare ICON_Mode = ICON_Inlaid;
chesspieces_init(CP_CHESSBLOCKS_DELUXE)


(Of course, this causes the library to include different files into the rendering process... ;-))

(Anybody interested in the non-chess uses of chessblocks might like to look at [link] and [link] from my scraps -- or not! ;-))

Since both of these images represent essentially unfinished work (and because not a lot of effort has gone into making them "artistic") I shall probably slide them across to my scraps after a month or so...

Comments


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:iconchucksgal:
Very nice renders!! Awesomely realistic!

--
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:iconerador:
cheers for your comments on my chess set, i'm liking yours immensely, I love most things with Kanjis on them, but this is exceptional, it almost seems hand drawn, it's lovely.

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-> My gallery is available [here]

Don't touch that! That light means the answering machine needs more salt.
:icondarkphoenix:
Thanks, glad you like it: you are actually one of the select few who actually seems to prefer this set over the other, ornate one... ;-)

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:iconerador:
sometimes the simpler design is the most elegant. Busyness is the bane of modern artists, keep it simple, keep it beautiful.

--
-> My gallery is available [here]

Don't touch that! That light means the answering machine needs more salt.
:icondarkphoenix:
Indeed ... always a good idea to keep that in mind! :D

--
[:: I support $jark :: Read why ::]
[:: Check out my NaNoWriMo 2005 novel! ::]
:iconbboystu:
Looking good... reflections are done very nicely. The only thing I'd say is that some of the textures look a bit too over the top. For example, the texture on the lighter pieces doesn't look too hot - the grain looks too blatant, if that makes sense. The texture of the darker pieces is much more subtle and looks better. Also, the flooring looks out of place with the rest of the scene. But aside from these points, it looks really good; I love the geometry of the pieces, and again, the board reflections are really well done. Good job :)
:icondarkphoenix:
Thanks for your comments! ;-)

Yeah, that texture is a little OTT, isn't it? I'll have to think about that. (It seems to look okay on more "standard" piece designs, but on these big chunky blocks it does tend to look a little out of place...)

--
[:: I support $jark :: Read why ::]
[:: Check out my NaNoWriMo 2005 novel! ::]

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December 3, 2004
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